The VR revolution is truly here! While hundreds of experiments managed to scratch the surface in the decades gone by, the mid 2010s have seen the true capabilities of cutting-edge VR devices.
The concept of VR, is intriguing in itself, with just the idea of being able to travel to inaccessible places, perceive things in a virtual environment and carry out activities which only seemed possible in the real world.
VR, which has been that thought-provoking and highly uncharted realm of awe, is finally being trekked by some recent marvels which caught the tech world by storm. CodeForce 360 presents some of the recent VR devices before you get to the exciting future prospects.
- • Oculus Rift: A VR device which is all revved up to change the gaming industry for good. Priced at $600, it consists of a pair of goggles for an immersive experience tethered by headphones that cut out external sound.
- • HTC Vive: Another state-of-the-art VR device which is widely considered to be the rift’s chief competitor. Being heavy on the pocket at $799, the HTC Vive is heavily-hyped courtesy its riveting history with top-notch smartphones and tablets as well as its partnership with gaming giant Valve.
- • Google Cardboard: $10. That’s all it takes to get your hands on this chic VR device which could be made with anything lying around at home or at work. Unlike the Rift, Google Cardboard is untethered, giving it a competitive edge among non-savvy users but is still far away when it comes to providing users a great gaming experience.
- • Microsoft Hololens: The most expensive of the lot. At $3000, the Microsoft Hololens was the most anticipated VR device of the 2010s. Despite the heavy price tag, some of the features worth noting include the device’s Intel Atom processor, Kinect 2 sensors and a 1080p display capability. Perhaps the most striking features include translucent HD holographic lenses and the revolutionary HPU (Holographic Processor Unit) which helps the device to analyse its surroundings to facilitate seamless interaction between real surroundings and virtual entities.
BREATHTAKING POSSIBILITIES OF THE FUTURE:
Teleporting (virtually) to any place: Demos of Google Cardboard has given users unimaginable experiences, having them gawk at the seemingly “real” manifestations which the device has to offer. Users can virtually get to any of the in-built experiences at the click of a few buttons; be it standing next to a waterfall, staring down the edge of a cliff or even rowing a boat.
This will help promote a VR experience in education and field-specific training where students and researchers can travel to ruins, reefs or even meteorological hotspots to get a far more practical experience.
VR will get truly physical: With features that track head movement and sensors attached to your parts of your body such as your hands, VR will provide an experience which is as physical as it gets.
Devices in the near future will enable users to engage in activities such as playing “virtual” sports; like swinging a golf club or putting a soccer ball to work.
This will result in the development of a whole bunch of training programs which can help people carry out in-house DIY activities.
Sense of touch and smell: As we muse over the possibilities of the future, companies are experimenting on jaw-dropping technologies that help in engaging users’ senses such as Spatial Audio- which records the sounds which the user hears in a given environment. For example, the sound of a steady stream increases as you get closer.
This will also enable the users to detect certain entities in the virtual environment such as vehicles or animals moving in the environment. As for the sense of smell, many startup and established VR companies are experimenting today on attachable components such as masks that can record many scents like those of a garden, the ocean or even burning wood.
The sole obstacle has been the need to add these virtual environment-specific scents, which is sure to be conquered in the near future.
The sense of touch is an area which is yet to have a substantial breakthrough, but scientists and engineers are confident of accomplishing this feat in the years to come.
A FUTURE DEFINED BY VR
VR, according to CodeForce 360, has just kick-started a tech revolution which is all revved up to have the world hooked, floored and asking for more.
While the mid late 2000s and mid 2010s have seen substantial developments, CodeForce 360 predicts massive advancements that are set to accomplish things which we could barely imagine.
As mentioned earlier, these advancements will not just simulate fun-filled experiences while you’re just standing in a room, but influence developments that make multitudes of machinations involved in education, healthcare, research and basic services, a walk in the park.